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fels:fernesce [2013/10/22 04:34]
127.0.0.1 external edit
fels:fernesce [2015/07/25 13:05] (current)
peter
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-=====Fernesce,​ forgotten prisoner island=====+=====Fernesce,​ forgotten prisoner island===== ​
  
- +**Fernesce**, pronounced Fern-eese, as can be seen from the map, is a large island sitting at the southern end of the [[the seas|Sea of Tronapt]] where it meets the Equatic Ocean. It is part of [[Tronapt]] geologically,​ but rising sea levels have sundered it from that continent.
-Fernesce, pronounced Fern-eese, as can be seen from the map,  +
-is a large island sitting at the southern +
-end of the [[the seas|Sea of Tronapt]] where it meets +
-the Equatic Ocean. It is part of [[Tronapt]] geologically,​ but rising sea levels ​ +
-have sundered it from that continent.+
  
 {{ :​fernesceforest.jpg}} {{ :​fernesceforest.jpg}}
  
-Fernesce sits nigh above the northern coast of +Fernesce sits nigh above the northern coast of Merhulneo as well. Fernesce was first surveyed by the Monarchial Reniassance of Tronapt in the pre-[[Collision]] days. The island, although angularly shaped, is of generally low relief and covered in vast jungles and swamps, much like Tronapt itself. ​
-Merhulneo as well. Fernesce was first surveyed by the Monarchial Reniassance of +
-Tronapt in the pre-[[Collision]] +
-days. The island, although angularly shaped, is of generally +
-low relief and covered in vast jungles and swamps, much like +
-Tronapt itself.  +
- +
-The MR saw little or no commercial value in the +
-land and decided it would be the place of its prison system, as +
-well as the eventual home of exiles, debtors and others opposed to +
-the Ruritanian and atavistical manners of the MR. Over the two +
-hundred or so years of Tronapt'​s existence as a kingdom, nearly +
-500,000 criminals and others of more vague criminal status ended up +
-here.  +
- +
-Although the setting suggested languid days in the balmy sun, +
-the realities were gravely different. The inmates were set to work +
-building camps and other laborious projects and no hope +
-existed.+
  
-When the Collision came in AD 2455all technology ​and industry went to chaos; ​the inmates +The MR saw little or no commercial value in the land and decided it would be the place of its prison system, as well as the eventual home of exilesdebtors ​and others opposed ​to the Ruritanian ​and atavistical manners ​of the MROver the two hundred or so years of Tronapt'​s existence as a kingdomnearly 500,000 criminals ​and others ​of more vague criminal status ended up here
-sought revenge on their captors ​and many years of blood-lust and +
-warfare ensuedOne warlord after the other took control ​of the +
-islandsubjugating his or her people with fear and oppression. +
-After some timepeople grew weary of constant power struggles and +
-vendettas ​and settled into a life of jungle rusticism. Fernesce is +
-reasonably isolated for many reasons.+
  
-It is on the other side of [[Fels]]making it very much out of sight and  +Although ​the setting suggested languid days in the balmy sun, the realities were gravely differentThe inmates were set to work building camps and other laborious projects and no hope existed.
-mind to the cognoscenti of the [[Three Rivers]] +
-Secondly, the kelp ridden morass of the Sea of Tronapt prohibits expansion ​to the east +
-and the endless deserts of Merhulneo keep their secrets+
  
-Like [[Gutosjander]] to the far north, the +When the Collision came in AD 2455all technology and industry went to chaos; ​the inmates sought revenge ​on their captors ​and many years of blood-lust ​and warfare ensuedOne warlord after the other took control ​of the island, subjugating his or her people with fear and oppression. After some time, people grew weary of constant power struggles and vendettas and settled into life of jungle rusticism. Fernesce is reasonably isolated for many reasons.
-folk of modern day Fernesce are no better than Palaeolithic +
-tribesmen, subsisting ​on forest ​and jungle fare, having shamanistic +
-institutions ​and living relatively peaceful lives +
-Only the edifices and artefacts ​of pre-Collision days serve as marks that +
-this low-lying rainforested ​island ​once had history.+
  
 +It is on the other side of [[Fels]], making it very much out of sight and mind to the cognoscenti of the [[Three Rivers]]. Secondly, the kelp ridden morass of the Sea of Tronapt prohibits expansion to the east and the endless deserts of Merhulneo keep their secrets. ​
  
 +Like [[Gutosjander]] to the far north, the folk of modern day Fernesce are no better than Palaeolithic tribesmen, subsisting on forest and jungle fare, having shamanistic institutions and living relatively peaceful lives. Only the edifices and artefacts of pre-Collision days serve as marks that this low-lying rainforested island once had a history. ​
fels/fernesce.txt · Last modified: 2015/07/25 13:05 by peter